Agent Grant Ward is introduced to Level 7 of the Strategic Homeland Intervention, Enforcement and Logistics Division, which turns to a hacker anarchist for helping in tracking down a recently identified superhero -- who may pose a threat to the public.
When the team travels to Peru to recover a powerful alien object buried inside ancient ruins, they run afoul of both the local authorities and a group of violent rebels.
When a brilliant scientist under S.H.I.E.L.D.'s protection is abducted, Skye may be the only hope for rescuing him from a wealthy industrialist who is attempting to control gravity.
The S.H.I.E.L.D. team tracks a woman who has single-handedly pulled off a series of impossible diamond heists -- only to discover that she has a personal connection to Agent Coulson.
After a street performer with pyro-kinetic abilities is abducted by a woman promising to help him exploit his gift, S.H.I.E.L.D. is dispatched to Asia to find him. Meanwhile, a hacking by the Rising Tide throws fresh suspicion on Skye's loyalties.
The team investigates an electrical anomaly that leaves bodies floating in mid-air, leading to a Chitauri artifact that threatens the life of one of their own.
The team arrives at a top secret S.H.I.E.L.D. facility, where Fitz is ordered to accompany Agent Ward on a dangerous Level 8 operation to disable a next-generation weapon. Meanwhile, Skye finds the organization's secrecy difficult to deal with after she hacks into the mission protocols.
A powerful Asgardian relic is discovered that accentuates the strength and anger of its user, pitting Agent Ward against a group of thugs out to make a name for themselves.
Coulson's team pick up a frightened young woman who appears to be exhibiting powerful telekinetic powers, unaware that there is a more dangerous threat lurking in the shadows.
When Centipede breaks a man out of prison using newly upgraded super-soldiers, Agent Coulson calls on new S.H.I.E.L.D. recruit Mike Peterson for back-up.
S.H.I.E.L.D. takes over the hunt for Centipede and their prisoner, pushing Skye out on her own. Elsewhere, Coulson is subject to mind probes aimed at uncovering the secret of his mysterious resurrection.
The team investigates an incident at S.H.I.E.L.D. Academy, where Fitz and Simmons find a friendless but brilliant student who is looking for a way to stand out. Meanwhile, Coulson and May make a shocking discovery about Skye's past.
The team goes undercover on a train rolling through the Italian countryside in order to track a package to the elusive Ian Quinn, who is building something dangerous for the Clairvoyant.
To save one of their own Coulson defies orders and takes his team in search of the technology that brought him back from the dead, enlisting aid from Ward's former S.O. John Garrett.
The Asgardian warrior Lady Sif arrives on Earth in search of Lorelei, a deadly seductress who can control men with a touch -- and who sets her sights on a S.H.I.E.L.D. agent.
With help from some of S.H.I.E.L.D.'s top agents, the team goes on the hunt for the Clairvoyant -- prompting the mysterious mastermind to summon Deathlok to stop them.
With their plane under remote control and an apparent traitor in their midst, Coulson and his team may have no one left they can trust when a shadow force operating within S.H.I.E.L.D. surfaces. At the Hub, Simmons discovers that she may be in enemy territory.
When Coulson learns that a U.S. military Colonel is after his team he takes them off the grid, hoping that an old friend is showing him the way. Meanwhile, Hydra rescues Raina and plans an assault on S.H.I.E.L.D.'s most secure facility.
Coulson races to save the life of a woman from his past after a dangerous criminal is released from the Fridge. Back at the Providence station Skye gets closer to Ward, unaware of his true intentions.
Agent May calls upon Maria Hill to help Coulson, who has returned to Providence and discovered that his team is gone. Meanwhile, after discovering Ward's secret, Skye tries to bide her time by promising to decrypt her data drive.
Coulson and his team infiltrate Cybertek and make a shocking discovery about their enemy. In the past, Agent Garrett recruits a teenage Ward and shapes him into the person he has become.
The team infiltrates a secret Hydra facility, while John Garrett begins to feel the full effects of his treatment. Meanwhile, Fitz and Simmons find themselves trapped at the bottom of the ocean, and an old friend makes a surprising return.