The crew must decide the best way forward with or without help from their nemesis, Evelyn Maddox. (Syfy)
The arrival of new crew members presents questions of who can be trusted and what to do with them. (Syfy)
An unexpected visitor wreaks havoc on the ship's electrical system. (Syfy)
When two realities intertwine, two theories on what could and shouldn't have been are revealed. (Syfy)
A disturbing rescue mission raises questions about Eva's past. (Syfy)
When a distress call leads to a desolate planet, what the crew finds turns everything on its head. (Syfy)
Following an attempted murder, the group works together to discover the perpetrator before it's too late. (Syfy)
The ship is taken under siege and the crew must outsmart the mutineers to save themselves. (Syfy)
Garnet has her work cut out for her when she attempts diplomacy with a longstanding enemy. (Syfy)
Garnet and Ian are trapped in the empty ship where they may remain for the rest of their lives. (Syfy)
Strickland is presented with an impossible choice. (Syfy)
The crew arrives somewhere that seems too good to be true, and it just might be. (Syfy)