After saving the President from a threatening artifact government agents Pete Lattimer and Myka Barnes are recruited against their will to Warehouse 13, a top-secret facility with a remarkable history and a fantastic mission.
A string of bank robberies in Chicago put Pete and Myka on the search for a very soothing song while Artie probes the security breach in Warehouse 13. (TV Guide)
Myka and Pete visit a small New York town where they suspect an artifact is causing citizens to act to act on their post personal impulses. Artie investigates power surges inside the warehouse, and suspects foul play.
Artie is abducted by the brilliant sister of a former student, who is convinced he can help her rescue her brother from a ghost-like state that resulted from an experiment gone wrong.
A thief steals a sculpture with the help of a Native American artifact, and the investigation leads Pete and Myka to discover a sacred place that they deem worthy of protection. (TV Guide)
Pete and Myka return to Washington to intercept a samurai sword that is to be presented to the president, and they discover a competitor for items that belong in the warehouse. (TV Guide)
Pete and Myka go to Las Vegas to fetch an artifact that is helping a couple of gamblers, but the mission goes awry when Myka becomes trapped in a famous author's mirror. (TV Guide)
Pete and Myka visit a Florida prison to probe a spate of unexplained suicides. Meanwhile, Claudia changes a light bulb with the help of an artifact. (TV Guide)
While Pete and Myka attempt to rescue Claudia from the dangerous reaches of the Warehouse, Artie is called to answer to his superiors -- the mysterious cadre in charge of the program.